Technological change and the health and wellbeing of youth: a case study of gambling


  • Prof Heather Wardle

    London School of Hygiene and Tropical Medicine

Project summary

Britain has one of the most diverse and accessible gambling environments in the world, and one of the most developed digital landscapes in Europe. Over 1 million adults are at risk of harm from their gambling, with young people being at greatest risk. 

In this project, Dr Wardle will explore the impact of digital culture and increased gambling provision upon the health and wellbeing of young people. Using qualitative and quantitative longitudinal methods, secondary analysis and case studies of industry practice, this project will investigate changes in the relationship between youth gambling behaviour and the use of digital technology. It will explore how young people’s perceptions of, and engagement with, gambling are shaped, focusing on the role of digital technologies and digital engagement as determinants of gambling initiation and behaviour change.